![]() Unlike the HD version which cost you your energy bars to target a number of enemies at once, here you can start by targeting up to 3 enemies or objects at any time. The shield gameplay is the most fun aspect of the game. Latter levels require a bit more brainpower. While most of them are just using your shield to reflect bullets to try and hit a switch, they actually require a tiny bit of thinking. Here, they remind me more of the Zelda dungeon puzzles. I hated the simpleness of the puzzles in the HD version which only required matching two of the same numbers/letters together from a group. That said, there are a few things about the Wii version that actually outshine the HD versions. Some of the platforming can get a teeny bit trickier in the latter part of the game, but for the most part it’s a disappointing cakewalk. Even going across beams is a breeze and there’s no balancing to do. There are constant indicators of where to go next and most of the time, all you have to do is tap “A”. Platforming is so simple a newborn wouldn’t have a problem maneuvering around. ![]() You can use an enemy’s weapon against his fellow soldiers but once again, it’s not near as satisfying as the HD version. Instead, you just get a slow-motion manuever and some stars spraying out when knocking out the last guy. It is easier to pull off counters than the HD game, but you don’t get the cool crippling punches. While it has a similar battle system of fighting groups of soldiers ganging up on you all at once, it doesn’t quite have the same flow. Hire REAL voice actors for all the cast because they can emote better than actors who are not used to that kind of environment.Ĭaptain America on Wii plays similar to it’s HD brethren, but has enough differences to make it stand out on it’s own. ![]() Game companies, save yourselves some money. He has to make some rallying speeches at times and he just sounds bored. Chris Evans sounds almost as sleepy as Toby Maguire does in the Spider-Man games. I say mostly because the voices of the movie actors used for the game are decent to weak. The soundtrack fits the mood of the game when used and the voice acting is mostly well done and the bosses on the speakers can get humorous at times. I do appreciate that they at least used the same engine for cutscenes instead of pre-rendered video. The only plus side is the graphics do look sharp and colorful, but High Voltage has pushed the Wii’s graphics boundaries with The Conduit, so why go so weak on this? It makes me wonder if a PS2/PSP game was planned, then dropped. The polygon count looks pretty low and the developer’s decided to go for a more animated look. I wish developers would learn that.Īs expected, the graphics are the weakest part of the Wii version. ![]()
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